Monday, April 12, 2010

Character Model Build


Chariot Render 1


Environment Post


Project Milestone 1 - Progress Presentation

Here is the list of all features we have implemented so far:
  1. Test Environment integration
  2. Racer control using 360 controller
  3. Simple Physics
  4. Advanced Physics with Wheel Colliders
  5. Static Models integration
  6. Basic waypoints steering AI system
  7. Basic multiplayer interaction

Static models and basic AI


We added some static models to the environment such as rocks and fences, more models will be integrated in the upcoming week. The AI right now is a basic waypoint steering system.
Multiplayer also works on this revision.

Advanced Physics


We fully implemented our physics system with wheel colliders and particles. Above is a screenshot of the gameplay using smooth camera follow.

Test Environment Integrated

We have our first track and a simple chariot model integrated, awaiting for some static models

Friday, April 9, 2010

New Project Schedule

Apr 4 - Racer Control, Test Environment Integrated, Simple Physics, 360 Controller
Apr 7 - Integrate Static Models, basic AI integrated
Apr 11 - Basic multiplayer, race checkpoints, Wheel Colliders/advanced Physics
Apr 12 - Progress presentation day
Apr 14 - Whip Control, HUD
Apr 18 - First chariot model integrated, better AI, basic weapon functionality
Apr 20 - First Playable Demo, full Multiplayer support
Apr 21 - Advanced AI with weapon support, Second Chariot Model integrated
Apr 25 - Integrate Animations, more weapons, Wiimode support
Apr 26 - Feature Freeze, sound effects/music
May 3 - Presentation day

Friday, April 2, 2010

Whip that horse initial plan


Whip Your Horse


Artists:

William Early

Edward Orsi

Engineers:

Khoa DoBa

Dylan James

Philip Tang


1 Description

Whip Your Horse is a racing game for chariots, using a wiimote controller, players

compete to win a race around a track, using various powerups and weapons to

increase their chances of victory. Players use the Wiimote and Nunchuck to steer

their chariot, and shakes the wiimote to perform whipping action to speed up the

horse.


2 Game Features

1. Game world in 3D with third person view

2. A variety of weapons and powerups

3. Wiimote controller integration

4. Multiplayer mode

5. AI competitors


3 Technical Features

3.1 Core Features

1. Multiplayer session

2. HUD system

3. Racer Control

4. Animation blending

5. Physics

6. X360 Controller support


3.2 Required Features

1. Environment integration

2. Particles Systems, Explosions

3. AI enemy mechanics

4. Weapon mechanics

5. Collectibles

6. Check point system


3.3 Desired Features

1. Wiimote support

2. Dynamic lighting system

3. Motion blur

4. Depth of Field


4 Artistic Features

1. Race track designs

2. Models and animations for chariots and racers

3. Models and animations for powerups

4. Special Effects (Particles, motion blur, etc.)

5. Sound Effects


5 Schedule

Mar. 28 (Sun): Basic racing game structure in place, racer control and X360 controller supported

Mar. 31 (Wed): Track models designed and integrated, racing physics implemented

Apr. 04 (Sun): Basic multiplayer structure implemented, environment fully intergrated

Apr. 07 (Wed): Integrate static models, basic AI enemy mechanics implemented

Apr. 11 (Sun): Animation blending for chariots and racers, HUD system integrated

Apr. 12 (Mon): Progress presentation, all core featurers must be implemented

Apr. 14 (Wed): Weapon mechanics implemented. AI and multiplayer works with weapon system

Apr. 18 (Sun): Models and animations for powerups and weapons, particle system integrated

Apr. 20 (Tue): First Playable demo, All required features must be implemented

Apr. 21 (Wed): Wiimote controller integrated

Apr. 25 (Sun): Special effects, sound

Apr. 26 (Mon): Feature freeze demo, all desired features must be implemented or cut

May. 3 (Mon): Final Presentation