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Whip That Horse
Monday, April 12, 2010
Advanced Physics
We fully implemented our physics system with wheel colliders and particles. Above is a screenshot of the gameplay using smooth camera follow.
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2010
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April
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Character Model Build
Chariot Render 1
Environment Post
Project Milestone 1 - Progress Presentation
Static models and basic AI
Advanced Physics
Test Environment Integrated
New Project Schedule
Whip that horse initial plan
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Dylan James
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