Friday, April 2, 2010

Whip that horse initial plan


Whip Your Horse


Artists:

William Early

Edward Orsi

Engineers:

Khoa DoBa

Dylan James

Philip Tang


1 Description

Whip Your Horse is a racing game for chariots, using a wiimote controller, players

compete to win a race around a track, using various powerups and weapons to

increase their chances of victory. Players use the Wiimote and Nunchuck to steer

their chariot, and shakes the wiimote to perform whipping action to speed up the

horse.


2 Game Features

1. Game world in 3D with third person view

2. A variety of weapons and powerups

3. Wiimote controller integration

4. Multiplayer mode

5. AI competitors


3 Technical Features

3.1 Core Features

1. Multiplayer session

2. HUD system

3. Racer Control

4. Animation blending

5. Physics

6. X360 Controller support


3.2 Required Features

1. Environment integration

2. Particles Systems, Explosions

3. AI enemy mechanics

4. Weapon mechanics

5. Collectibles

6. Check point system


3.3 Desired Features

1. Wiimote support

2. Dynamic lighting system

3. Motion blur

4. Depth of Field


4 Artistic Features

1. Race track designs

2. Models and animations for chariots and racers

3. Models and animations for powerups

4. Special Effects (Particles, motion blur, etc.)

5. Sound Effects


5 Schedule

Mar. 28 (Sun): Basic racing game structure in place, racer control and X360 controller supported

Mar. 31 (Wed): Track models designed and integrated, racing physics implemented

Apr. 04 (Sun): Basic multiplayer structure implemented, environment fully intergrated

Apr. 07 (Wed): Integrate static models, basic AI enemy mechanics implemented

Apr. 11 (Sun): Animation blending for chariots and racers, HUD system integrated

Apr. 12 (Mon): Progress presentation, all core featurers must be implemented

Apr. 14 (Wed): Weapon mechanics implemented. AI and multiplayer works with weapon system

Apr. 18 (Sun): Models and animations for powerups and weapons, particle system integrated

Apr. 20 (Tue): First Playable demo, All required features must be implemented

Apr. 21 (Wed): Wiimote controller integrated

Apr. 25 (Sun): Special effects, sound

Apr. 26 (Mon): Feature freeze demo, all desired features must be implemented or cut

May. 3 (Mon): Final Presentation


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